Welcome to the World of RiftForged
RiftForged is a server-authoritative, physics-driven MMO where tactical hunting meets persistent world shaping. Rip raw structural building blocks and biological components from felled beasts to forge bespoke player-stamped gear, alter the terrain to outmaneuver your prey, and ascend through an expansive, node-driven passive tree.
Engineered from bare metal up, RiftForged rejects off-the-shelf commercial game engines. Everything runs on a custom C++20 and DirectX 11 architecture optimized for deterministic execution, high entity density, and zero-compromise netcode synchronization.
Discover Game DetailsActive Alpha Systems
Dynamic Terrain Deformation
Terrain is no longer a static collision mesh. High-impact abilities, heavy explosive strikes, and environmental combat trigger true real-time procedural terrain deformation directly synchronized across the server-authoritative world grid.
Carving & Monster Harvesting
Slaying an apex beast is only the beginning. Target specific monster anatomies post-mortem to harvest sinew, plates, and dense bone materials used directly in field forging and base construction.
Bioforge Crafting & Assembly
Modular crafting is live. Raw monster drops and harvested field reagents combine directly into T1 armors and armaments, modifying offensive reach, hit reactions, and defensive profiles.
Persistent Loadouts
Powered by our proprietary ECS. Secure inventory management ensures that every harvested component, crafted weapon, and consumable is tracked deterministically.
Live Alpha Technical Testing
Continuous integration stress test for the custom Dx11 renderer and server netcode.
Our dedicated server is running live tests validating terrain synchronization, hit-box registration, and carving interactions. Current client builds are distributed through our itch repository while our unified launcher and account persistence pipeline is being synchronized.
Access the Alpha Build
Download the latest technical test client directly via itch.io:
Movement & Combat
- WASD — Movement
- ALT — Free Mouse Toggle
- SPACE — Dodge / RiftStep
- E — Harvest / Loot Carve / Interact
Systems & Menus
- I — Inventory
- C — Character Sheet
- P — Ascension Tree (Level Up -> Spend Points -> Get Stronger)
- L — Quest Log (No UI Window)
Identity Command: Use /name [YourName] upon entering the realm to broadcast your character handle.